Just played the original maybe like 3 months ago for the first time since 2007. It's freaky how close you got the feel to the original. The controls and physics feel so familiar, so familiar in fact my muscle memory works perfect.
You're gonna have the community level editor, right? It was 200x, dude. You can't fully emulate the spirit of indie web games without some kind of creative outlet tied in.
i’m just going to put my v0.1.6 control scheme for reference:
action | key
—|—
Left | Q
Right | E
Jump | W
Dive | K
Spin | J
Ground Pound | L
Use FLUDD | Space
Switch FLUDD Nozzle | Right Shift
Pause | Enter
Interact | U
Skip Text | U (same as Interact)
Zoom In | Numpad +
Zoom Out | Numpad -
Power Swim | W (same as Jump)
Open Feedback Menu | tag hash (above Enter on German keyboard)
everything else | unassigned
I wish I had known about Super Mario 63 cause this Redux is amazing! It gives me a feeling of nostalgia in the best way and I'm looking forward to a full release. Awesome job Devs! (Didn't encounter any bugs on my end that I'm aware of) =D
Pls continue this project i miss this game i love what yall did. I wish you good luck ;) also can you make it to were you can swap the mobile controls from right to left
I remember playing the original Mario 63 way back in fifth grade or something like that, I remember playing it with my friends trying to see who can beat the game first (we never beat it but it was still fun).
This just... wow. This is absolutely phenominal, I like not being able to dash, and for some reason I couldn't get F.L.U.D.D. to work, even after I refilled it, which was weird, but for what I played, you didn't need F.L.U.D.D.
Also the music I can't remember if it's remixed or if this is what is in the original. Seeing as though flash died, I can't exactly just pull up the game.
I'm not a big fan of the controls. For me, its really inconvenient having to use the up arrow as a jump button. It would make more sense to map the jump button to the Z button, and Ground Pound to the Down Arrow
i don't think the speedrun controls should be enabled by default, because i accidentally pressed "A" and it took me to the very beginning. i thought my game crashed because i got a bad laptop. i was trying to pause the game but found out that the pause button is not enter, but "P". i guess it's a little nit picky, but also, when you rapidly mash left and right, mario doesn't do a midair spin, and in the original, it was just like pressing "X", but you fell slower to the ground. also, when i go to the next area, the music just gets messed up by repeatedly looping like 1 second of what was previously playing. I don't think this happens in more powerful devices, but i thought i should point that out. the game needs more optimization.
mario runs too fast, when in the original game, he walked a little slower, but double-tapping any horizontal direction made him run fast
The speedrun controls were a last-minute addition, so they're a bit rough, yeah.
The pause button is P because that's how it was in the original.
The fastspin was removed because it's not useful enough anywhere in the game.
The music stuttering is due to the limitations of the Web platform - not the game's optimization, nor your computer. It won't happen on the downloaded version. It might be fixed when we add a custom loading system, but maybe not.
Mario's running speed is the same as the original, I'm pretty sure. The higher framerate makes the whole game feel faster. We removed dashing because it's less useful than diving, and makes precise movement harder.
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Just played the original maybe like 3 months ago for the first time since 2007. It's freaky how close you got the feel to the original. The controls and physics feel so familiar, so familiar in fact my muscle memory works perfect.
You're gonna have the community level editor, right? It was 200x, dude. You can't fully emulate the spirit of indie web games without some kind of creative outlet tied in.
The Level Designer is planned.
It's like my Childhood was given a facelift. Beautiful stuff.
This game sparked nostalgia in me...
Pls continue development, i wanna see more of this game...
why bad graphics?
because its pixel art, dummy
good
i’m just going to put my v0.1.6 control scheme for reference:
action | key —|— Left | Q Right | E Jump | W Dive | K Spin | J Ground Pound | L Use FLUDD | Space Switch FLUDD Nozzle | Right Shift Pause | Enter Interact | U Skip Text | U (same as Interact) Zoom In | Numpad + Zoom Out | Numpad - Power Swim | W (same as Jump) Open Feedback Menu | tag hash (above Enter on German keyboard) everything else | unassigned
39.067 speedrun IGT
56.482 glitchless IGT
how do i ground pound on controller
fkn sick bro
its hard game??????
I wish I had known about Super Mario 63 cause this Redux is amazing! It gives me a feeling of nostalgia in the best way and I'm looking forward to a full release. Awesome job Devs!
(Didn't encounter any bugs on my end that I'm aware of) =D
Good game!
Can it be played on an imac cause this game is LITTTTT
I played it on my Chromebook this game is amazing I wonder if there’s going to be an iPhone demo
I CANT WAIT FOR THE GAMEEEE BIG SM63 FAN OVER HERE
this is a mix of SMS, SM64, right?
Yes, but it's based on the flash game Super Mario 63
Amazing Game 10/10!
Keep it up!
I finished the game, really cool! I could've played it for more than 30 minute
The sheer potential in this remake is staggering! I really hope to see the development of this continue!
This game seems like a really cool game hope you continue it!
Pls continue this project i miss this game i love what yall did. I wish you good luck ;) also can you make it to were you can swap the mobile controls from right to left
That will be coming in the next update!
jk the keyboard seetngs are really good but it still would be good for wasd :)
The next update will feature customizable controls.
its really good! but i dont like the keyboard seetings you picked can you add wasd?
this ís amazing
Can you change the Android download to a normal .apk so I can manage updates with Mitch? https://gardenapple.itch.io/mitch
I'll see what I can do.
answer to creyon's previous question from 1 month ago (november 2022)
"How old is your laptop?"
it has existed ever since march 22, 2013, apparently.
bit of extra information that might resolve the problem:
the pc is a windows 10 pro
it's also a 64 bit computer
Hm. I'm not quite sure what would be causing that. Could you try it on a different computer, and see if that works?
i don't have any other computers
skill issue
Could anyone else exit the pause menu?
Ok I’m replaying this and now my controls don’t work ethier.
Nope
Is this on mobile? We'll be working on fixing the menus a little for the next update. I'm doing that today, actually.
it feels a bit stunted compared to the origonal
In what way?
the controls just feel off
Can't really help with that, sorry.
ok so i have an image of the game's black screen at start-up
it stopped responding because it felt like it
This was really fun to play through, despite how short the demo was.
It made me think about the remake for SM63 I always envisioned in my mind as a kid, and not to mention this demo ambushed me with nostalgia.
This is looking really great so far! I hope to one day see the full version, whenever it's ready.
im fast as f*ck boiiiii
how???, pls give tips
i use a glitch to start in the flood screen
the game just has a black screen on my phone
same but i'm on laptop
How old is your laptop?
some years old (i don't remember)
AYO WHAT ARE YOU DOING HERE BRO
WHAAATT
just tryna fix this black screen bug which makes the game refuse to start
Could you give some information about your phone? What model is it? How old is it?
its a galaxy a41 from 2020 it has a arm64-v8a
very fun, reminds me of when I'd play bootleg mario world games on random websites in like 2007 (but this has better controls obv)
the android controls are so big i cant play
We're working on fixing that for the next version.
alright
Dude the nostalgia hit me pretty hard
I remember playing the original Mario 63 way back in fifth grade or something like that, I remember playing it with my friends trying to see who can beat the game first (we never beat it but it was still fun).
This just... wow. This is absolutely phenominal, I like not being able to dash, and for some reason I couldn't get F.L.U.D.D. to work, even after I refilled it, which was weird, but for what I played, you didn't need F.L.U.D.D.
Also the music I can't remember if it's remixed or if this is what is in the original. Seeing as though flash died, I can't exactly just pull up the game.
Props to you creator!
I'm not a big fan of the controls. For me, its really inconvenient having to use the up arrow as a jump button. It would make more sense to map the jump button to the Z button, and Ground Pound to the Down Arrow
The controls are how they were in the original. You'll be able to rebind them in the future.
alright, thats good to know.
this was absolutely amazing, I can't wait to have my mom play it
i don't think the speedrun controls should be enabled by default, because i accidentally pressed "A" and it took me to the very beginning. i thought my game crashed because i got a bad laptop. i was trying to pause the game but found out that the pause button is not enter, but "P". i guess it's a little nit picky, but also, when you rapidly mash left and right, mario doesn't do a midair spin, and in the original, it was just like pressing "X", but you fell slower to the ground. also, when i go to the next area, the music just gets messed up by repeatedly looping like 1 second of what was previously playing. I don't think this happens in more powerful devices, but i thought i should point that out. the game needs more optimization.
mario runs too fast, when in the original game, he walked a little slower, but double-tapping any horizontal direction made him run fast
The speedrun controls were a last-minute addition, so they're a bit rough, yeah.
The pause button is P because that's how it was in the original.
The fastspin was removed because it's not useful enough anywhere in the game.
The music stuttering is due to the limitations of the Web platform - not the game's optimization, nor your computer. It won't happen on the downloaded version. It might be fixed when we add a custom loading system, but maybe not.
Mario's running speed is the same as the original, I'm pretty sure. The higher framerate makes the whole game feel faster. We removed dashing because it's less useful than diving, and makes precise movement harder.
oh i see, sorry for the late response
the game won't even start
What platform are you on?
windows
Weird. Where do you get to? Is it a black screen, or what?
the game opens, plays the title screen music but it just stays put in a black screen and does literally nothing
No idea what's wrong, then. Sorry.
its hard to control on web but is way better installed, great game
good luck on finishing the game
4.5 stars
That's odd, not quite sure why it would be hard to control on web. Are you playing on desktop or phone?
desktop
its just becaues the games slower for me on web (my laptop suck, it its not available to handle
fansy graficts on web)