YES! So hyped to see this come back, I can't tell you how many hours I sunk into the original as a kid on Newgrounds! Excited to see the level maker come back too!
Love this! Glad to see someone keeping 63 alive! I played through the demo twice, and here are my thoughts: Looks: it's beautiful. Koopas need more expression but things mostly look amazing. Feels: restrictive, jumps feel weighed down and FLUDD as well feels like it barely lifts you. Glitches, camera freaks out when I get near to the top or bottom of a level's edge. The transition to the area with FLUDD begins with Mario far off camera to the left, and for a while I thought I had disappeared. Other: I liked that you gave the signs names, very fun! I think you should let the camera follow Mario a bit higher and lower, which may take care of the glitch, but regardless he got way to close to the bottom of the screen when you take the underwater passageway, and if you climb up the hill over the waterway Mario can jump to the top of the screen. Consider giving the camera more space to keep Mario fairly centered.
It's been 3,000 years... Joking aside, this demo feels really nice. Its physics are familiar. Only notable issues I had were some camera weirdness, which were already reported in the discord.
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I really loved this Demo of the project! It's beatiful to see an old gem from my childhood coming back better than ever.
Really hoping to the project to go in good way!
YES! So hyped to see this come back, I can't tell you how many hours I sunk into the original as a kid on Newgrounds! Excited to see the level maker come back too!
Love this! Glad to see someone keeping 63 alive!
I played through the demo twice, and here are my thoughts:
Looks: it's beautiful. Koopas need more expression but things mostly look amazing.
Feels: restrictive, jumps feel weighed down and FLUDD as well feels like it barely lifts you.
Glitches, camera freaks out when I get near to the top or bottom of a level's edge. The transition to the area with FLUDD begins with Mario far off camera to the left, and for a while I thought I had disappeared.
Other: I liked that you gave the signs names, very fun! I think you should let the camera follow Mario a bit higher and lower, which may take care of the glitch, but regardless he got way to close to the bottom of the screen when you take the underwater passageway, and if you climb up the hill over the waterway Mario can jump to the top of the screen. Consider giving the camera more space to keep Mario fairly centered.
It's been 3,000 years... Joking aside, this demo feels really nice. Its physics are familiar. Only notable issues I had were some camera weirdness, which were already reported in the discord.
Hopefully the camera issues should be fixed now. Glad you enjoy it!