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Tried Speedrunning The Demo Got a 1:16 On fluddless

heres fluddles + Glitches

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great demo so far! really gave me the feel of playing mario 63 for the first time again.

 my only complaint is that in the original game you can kill enemies with F.L.U.D.D and the spin attack in the air has no time limit. tho i dont remember if the spin attack in the air move has a time limit been a while since i played mario 63 lol

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also love the music and how accurate the tutorial was!

i cant play the game, whenever i press the "run game" button, it ends up saying "WebGL not available"

Your device/browser likely doesn't support some of the features we need to run the game. What operating system are you using? And, what browser are you using?

The game is great, it feels like i'm playing real game. Keep it up.

Control problem

My only problem on Mobile is the controls are not comfy at all.

It suppose the movement will be on the left and the jump on the right and buttons. 

Great game!

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Add gamepad support and remap control support

Gamepad support is already implemented, control remapping is planned.

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My bad, my controller wasnt connecting so I thought it didnt have it. Amazing game so far.

Great Art!

another feature was enemies getting knocked down by water, but I imagine that would be hard to implement, as the change from a sprite to a particle...

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This is a little picky, but the icon on fludd is supposed to be Prof. E. Gadd. 


See the source image

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Please add much slower falling when repeatedly pressing <- and -> to spin

Like in gam

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The game really has that Mario feel to it. I can't wait to see more.

This is really like a mario 2 d super nintendo! Great times about 90s gaming!

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plzzz make more levels!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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This is awesome! Great remake of a great Flash game!

Only thing that could be better imo is the physics feel a little stiff (e.g. Mario coming to an abrupt halt when you stop pressing the side buttons instead of slightly skidding), also could you please make the ability to cancel out of ground pounds?

Cheese :)

Very good, but a jump button other than up would be nice, it makes it hard to do backflips

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:turnip_todd:

Really loved it! Smooth controls and it looks so good, GJ!

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very noice

this is way too good

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Wait Super Mario 63? I though I would never hear that name again... wow, I am genuienly happy. Thank you so much for working on this project!

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I really loved this Demo of the project! It's beatiful to see an old gem from my childhood coming back better than ever.


Really hoping to the project to go in good way!

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YES! So hyped to see this come back, I can't tell you how many hours I sunk into the original as a kid on Newgrounds! Excited to see the level maker come back too! 

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Love this! Glad to see someone keeping 63 alive!
I played through the demo twice, and here are my thoughts:
Looks: it's beautiful. Koopas need more expression but things mostly look amazing.
Feels: restrictive, jumps feel weighed down and FLUDD as well feels like it barely lifts you.
Glitches, camera freaks out when I get near to the top or bottom of a level's edge. The transition to the area with FLUDD begins with Mario far off camera to the left, and for a while I thought I had disappeared.
Other: I liked that you gave the signs names, very fun! I think you should let the camera follow Mario a bit higher and lower, which may take care of the glitch, but regardless he got way to close to the bottom of the screen when you take the underwater passageway, and if you climb up the hill over the waterway Mario can jump to the top of the screen. Consider giving the camera more space to keep Mario fairly centered.

It's been 3,000 years... Joking aside, this demo feels really nice. Its physics are familiar. Only notable issues I had were some camera weirdness, which were already reported in the discord.

Hopefully the camera issues should be fixed now. Glad you enjoy it!

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